Distress
I'm continuing with posts of n00bcon decklist for now, still lot of sweet tech to be shown. The Distress archetype was (as far as I know, and at the very least in our community) invented by Daniel "GaJol" Nilsson; the highest ranking non-shark in the last year's pwp standings. I've previously written about Nilsson and his great contributions to both the meta and the spirit of the format, so for now we'll just dive in to the tech. Distress was originally based on the assumption that no player can destroy more than 4 enchantments (as they only play at most 4 Disenchant). Hence, if a player can maintain control enough to not lose the game himself, it will be very hard for the opponent to handle multiple clocks in the likes of Underworld Dreams and Warp Artifact. The name is based on the "bleeding" feeling of the opponent, and primarily as an opposite of the word tranquillity (as the card Tranquillity destroys all enchantments). Distress has a fair...