Vanilla Tiers
Here's a statement: Magic is a great game. Like, the game system is really, really good. The whole concept with the turn structure, mana development, color wheel, combat math, and all that is second to no game I've ever played, and I'm the kinda guy that have been frequenting tabletop conventions for the last quarter century. The way Magic does "creatures" and "combat" might seem a bit complicated at first glance - e.g. back in 1994 me and my sister didn't realize that creatures "healed" at the end of each turn, and it took well into late 1995 before we understood that one attacker could be blocked by multiple creatures - but it was really the thing that made the game what it was. It was in combat you won after all. The size/cost ratio of creatures was a huge learning experience. You could not have convinced me in the first months of playing the game that Savannah Lions was a better card than Fire Elemental. Pretty much everyone who played ...