A few days ago I was home at my parents house outside Gothenburg. My wife and I just got the keys to our new apartment - a proper, adult apartment with storage space and rooms and stuff - so it was finally time to clear out all the random boxes with my name on from my parents' basement. A disorganized swarm of things ranging from preschool in 1988 up until 2003 when I joined the military service. Things I hadn't touched in 15 years or more. This may be as good a time as any to do an archaeological dig on things from 1993-1997. Lets see what advice our Argivian counterpart would give us.
Adventure Island deck as a catch-all against powerful permanents. Trading away a Sindbad for a Serra Angel, a Forest for a Library of Alexandria, or a Mox for a Jayemdae Tome. It does cost five mana up front followed by another five to do the trade, compared to the far more reasonable four we spend on e.g. Control Magic. But the Gauntlets are colorless, and in particular the trade wont be foiled later by a well-timed Disenchant. Also, with the Archaeologist in play, this is a very controlling engine. There is pretty much no wincon the opponent could drop that we aren't able to steal, including things like Mishra's Factory, and then just dig up the Gauntlets for another go. It's even instant speed.
Digging deeper in the sacks of nostalgia, we find these guys:
|Mg alters anno 1995.|
How about this one:
So what Monsters may we be interested in digging up here?
Further down in the sacks, we find a box of cards. Did not expect this. I assume it is pretty much only bulk...
|Pamela in the background, as was the custom.|
Maybe I shouldn't have opened it. Well, maybe I shouldn't use bleach and ammonia as a breakfast shot either, but how else would I experience the highs and lows of the human condition?
And there are some nice flavorful cards here. Lat-Nam's Legacy is kinda the fixed Brainstorm, which in turn is the fixed Ancestral Recall. Solid legacy on that one. And Lat-Nam's Legacy brings us to this guy:
Antiquities Road Show deck.
Digging further among junior school books and crafts projects, we come across this on the back of a wood cut:
When we're talking about physical crafts and steady hands, one card in particular leaps to mind.
So what's the most obscure artifact from 93/94? Tower of Coireall? That may be overkill. Let's take something fairly obscure that was reprinted in Chronicles instead, as we after all have the booster wrapper on display up there. How about Living Armor?
Wading through all the cases and bags took me a full day. In the end, I had two smaller boxes left with stuff to keep, and four large black trash bags to bring to the dump. Memories I saw one last time before the furnace of time got to claim them.