I didn't go mono-white myself though. Sage of Lat-Nam looked like too good a card to pass on. Sacrificing a mox and picking it up again with the Archaeologist nets you a card draw for one mana. And the Chaos Orb synergy is soo good that I wanted at least one Transmute Artifact in the deck. And while I'm blue, mise well add the broken clover of Ancestral Recall, Time Walk, Braingeyser and Recall to the pile.
Creature removal in the deck is kinda scarce, as the Martyrs and the Moat should handle most comers. The Martyrs both blocks Juzam and sucks up all artifact damage from everything between double Factories to stolen Tetravi. You have an extra out to kill summons with Ashnod's Transmogrant though. With six spot removals for artifacts in addition to the four bodyguards, the Transmogrant should remove the claws of most opposing monsters. You can also use it with the Archaeologist to beef up your Martyrs or just cycle it with the Sage.
|At this point, it feels like you are cheating.|
I playtested the deck for the first time this Thursday, and it was really sweet. One thing in particular is the crazy amount of tempo created by the Sages. When using e.g. Jayemdae Tome to draw cards, it taps out four mana and it's unlikely that you can cast the spells you draw the same turn unless you're in the very late game. The tempo is completely different with the Sages. And they combo really well with Tetravus, in particular if you lucked out with an Archaeologist in play.
Next time we're gonna look at a tournament report from players in Canada, stay tuned.