Chaos Orb is a staple in 93/94 if there ever was one. It joins a tiny handful cards - alongside alumni like Black Lotus, Sol Ring, Strip Mine and Library of Alexandria - where one of the only feasible reasons not to play it is that one doesn't have access to it. Pretty much any deck is stronger with a Chaos Orb in it, and many players also consider it a properly fun card to play.
Today is not about Chaos Orb though. Today we give the spotlight to its oft neglected little brother; Falling Star.
|In the footsteps of giants.|
Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.
|"Why do you keep moving your Rukh Egg so close to my territory?"|
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Now, my first though here was if anyone considered the different unit of height measure in the Italian market, but I can't seem to find any indication that Italian oracle errata force players onto "freedom units" rather than the metric system. So it appears that this is the only black bordered card that in fact have different functionality depending on language.
|One foot is 30.48 cm, but it is translated to a more grokable 30 cm here. Which means that the Italian version is in fact slightly better than the English one. Small difference, sure, but still amusing on so many levels.|
The "Swedish rules" - as well as a majority of the other oldschool rule sets - simply use the oracle wording for Falling Star. It may seem a little weird - in particular as we have special errata for Chaos Orb - but as Falling Star is fairly weak even in the hands of a skilled flipper and almost no one plays it, it hasn't created any problems yet. "If it ain't broke", and all that.
|Oh you foolish, foolish man...|
Choose up to two different creatures.
For each chosen creature, flip Falling Star onto the battlefield from a height of at least one foot. If Falling Star turns over completely at least once during the flip, and touches the chosen creature, Falling Star deals 3 damages to this creature.
Tap each creature that has been dealt damage this way.
|Something akin to this.|
More recently, the Beasts of the Bay took a stab at Falling Star errata as well. Personally, I find this one pretty sweet:
Choose any number of non-token creatures on the battlefield, then arrange them in the playing area in any way except that none of them may overlap. Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each chosen creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
|I have no idea why I have six Dragon Engines, but it made for a nice picture. So no regrets.|
|"To play around Falling Star, I will let this fire represent my Wasp token."|
This week I also had the pleasure of being a guest on the All Tings Considered podcast. It was very enjoyable to get to chat with Bryan for his 30th episode. We covered a lot of topics in a marathon episode spanning over two hours with - at most - a small hint of structure, so a casual listener might get more than they would bargain for. But if you are interested in the budding days of the 93/94 format in the late 00's, The Deck tech from n00bcon 5, whether Coal Golem is in fact better than Celestial Prism, some truly strange deck ideas ("Tunnel for the win"), and way to much talk about cards with modern frames, you should check it out :) Oh, and also check out the Player's Ball Tournament report over at Music City Oldschool, sweet report from what seems like an awesome event.