onsdag 21 februari 2018

Zack's tech: Urza’s Command

Today we have a special guest with us. Zack may be mostly known from another corner in the world of old Magic cards; spreading ideas from the first decade of Magic over at his Ancient Mtg blog. The brew master Zack has written around 80 deck techs for the Ancient format in the last four years. Today he looks back even further in the card pool and shares some glorious tech in the 93/94 format. Enjoy! /Mg out

Hey guys and gals,

I thought I'd start today’s article with a quick introduction; my name is Zack and I started playing Magic back in 1995 when I was 8 years old. My buddy taught me how to play(ish) and I immediately adored the game, the art and just the plain awesomeness. I know I know, isn’t that everyone’s story? Well, then Weatherlight and Tempest came around and the 'lore' changed, as did my interest in where the game was going. While I think 'real' Magic concluded with Visions, I absolutely love the Swedish Old School card pool and B/R. I decided to combine this passion with my deck-building hobby and write about a deck I hadn’t really read about or seen in the Old School community. Alrighty, now that we’re done with the boring introduction, let’s dive right into why we’re really here, shall we? I hope you all enjoy today’s tech about a deck I have dubbed Urza’s Command.
Let’s start with the key cards.
Urza’s Command looks to abuse the two cards in its namesake to do awesome things and win the games. Neither card is really considered a staple on their own, however when combined they really can be quite exceptional. Naturally, I am talking about Glasses of Urza and Word of Command. Hey hey hey, come on now, sit down. Yes, you read that correctly and no I am not on drugs. Just think about the two cards together. Really think about them. The applications that are available to these can be incredible and, perhaps shockingly, also quite versatile.

There are two things I tend to associate with Word of Command: 1) Command is amazing, and 2) Command is amongst the hardest cards to play in Magic; but it doesn’t have to be. Or at the very least, you can help minimize this. How? By attaining the advantage via Command and Glasses of Urza. There are actually numerous ways to do so, and I’m sure that there are several I haven’t even considered. Only lands and creatures in their hand? You don’t need to burn your Command on a (second) land that can’t be played; instead, why not drop a creature into The Abyss? The reality is, you can play anything that’s not an Instant to your advantage. Some great examples are Chain Lightning, Control Magic and their second Concordant Crossroads; notice how each example has its own card-type.
The Abyss.
The Abyss is another card that can really help you abuse Word of Command. A main problem with Command is that instants can be played around it. While Glasses does help with those, it also helps you know when and what else is available to you. Remember, 'play' can be a key component as it also includes Lands. With The Abyss doing its thing, playing your opponents' creatures essentially means destroying them. This is not without its drawbacks however, as it also presents you with a challenge; quite simply, this also limits your own creatures, as you want The Abyss to be one-sided destruction. Mishra’s Factory is a staple in Old School, so we obviously want to include a playset. I also went with 4x Su-Chi, and 4x Triskelion. The latter plays nice with our pal Tawnos, giving it some added usage as well. Oh, and don’t worry about their Mishra's, that’s why we have Bolt and Shatter.

The deck has some 4-ofs where you only want 1 in play, and several 1-ofs that you probably only want in certain situations. And no, this isn’t Vintage. It’s actually, [partly] why Greed can be so great in the deck. It, along with Jayemdae Tome, help ensure you always have cards in your hand, and it doesn’t tax your mana when you use it. Not only can both Tome and Geed provide you with some card advantage, but the latter also combines pretty decently with Mirror Universe.
The original Necropotence.
Urza’s Command relies on its mana base due to its numerous high CMC cards, so Armageddon-type decks can be backbreaking. The question then becomes: Dark Rituals or all the Moxen? Upon perusing the deck one might note that only Word of Command and Lightning Bolt don’t use colourless mana to play. As such, going with the extra Moxen route might be wise. In reality, a Mox only ramps you 1 less mana than a Ritual - but you get to keep using it! Because this decks tends to go the long game, adding those extra Moxen seems to be the better decision with Urza’s Command.

Why no Blue? Ancestral and Time Walk are ridiculously good, but are they worth changing the mana base? The short answer is, well, probably. As such, this is almost assuredly not the strongest 75 that the deck can use. It's just a blueprint to get you thinking. So why did I choose not to? Well the thing is, Blood Moon is a serious card, as is general land destruction. Also, I decided not to tread the counterspell path because we want to leave mana open to play Command; trying to leave both UU and/or BB open during your opponent’s turn can be a hard thing to do. Lastly, on a personal note, I mainly enjoy playing with only two colours when I build a deck. I had considered every Bx variation available, but decided that I wanted to try a colour combination that is a bit less commonly played.
Here it is.
Lastly, let’s end today’s article with a peek at the sideboard. I think it’s worth noting that Urza’s Command only plays one Arabian Nights card, a rarity amongst Old School decks, thus making City in a Bottle incredible. Tormod's Crypt is a bit niche, but I put in 2 because they’re good versus graveyard shenanigans. Just remember, the sideboard is based on your meta and as such, is never set in stone. With that written, I want to end this article with these words: tune a deck to how you play and remember to tweak and change whenever you want. Old School is legitimately casual, which makes it a deck-builder’s paradise, so be creative, explore and enjoy. Happy Brewing!

onsdag 14 februari 2018

The Serendipity of Sindbad

"Nevertheless, by the time I had buried the last of my companions my stock of provisions was so small that I hardly thought I should live long enough to dig my own grave, which I set about doing, while I regretted bitterly the roving disposition which was always bringing me into such straits, and thought longingly of all the comfort and luxury that I had left. But luckily for me [...] an idea struck me. [...] Why should I not build a raft and trust myself to its swiftly flowing waters? If I perished before I could reach the light of day once more I should be no worse off than I was now, for death stared me in the face, while there was always the possibility that, as I was born under a lucky star, I might find myself safe and sound in some desirable land."
 - Arabian Nights: The Sixth Voyage of Sindbad the Sailor

And so Sindbad set out on his raft and woke up in the land of Serendib. A place that was twenty-four parasangs long by twenty-four wide, and held the highest mountain in the world, on which the first man Adam had lived for certain on his days. He met with the king and was bestowed many gifts, including a cup carved from a single ruby and a bed made from the skin of the serpent that swallowed an elephant. Sindbad's discovery of the land of Serendib (called Serendip by the Persians) became such a part of old pop culture that the word "serendipity" hails from the name of the country and the fortunate happenstance in finding it.
The naming of Serendib through the years is complicated enough that Wikipeida has a page covering just that subject. But basically it was known from the beginning of British colonial rule in the 1810s until 1972 as Ceylon, and these days it is known as Sri Lanka. On a temporary leave from the frozen icescape of Norway, this is where I find myself today.
The streets just outside my apartment in Oslo in the late afternoon a week ago. It's a frozen dark city. Winter has come.
I find the darkness of the Nordic winters kinda rough, and this time I had the best of excuses to leave. So my wife and I packed our bags and went to Sri Lanka to drink out of coconuts and chill with giant turtles. The in-flight magazine showed we were in Sindbad's tracks.
As a nerd of sorts, I did bring a couple of Djinns and Efreets with me to their home turf.
Chilling out at a tea plantation.
In a Buddhist temple about half a parasang above sea level.
By Adam's Peak, the highest mountain in the world(?) (Yeah, we climbed it, and yeah, I'm still sore.)
I've spent the evenings mostly away from Internet connections and had the time to read a few hundred nights in an early version of Arabian Nights btw. That's some damn weird stories. Some really good stuff, but a lot of strange filler and perplexing morals. Three stars, I guess?
Anyway, Sindbad, this is supposed to be about Sindbad. Sindbad is one of the most legendary non-legend cards in the history of Magic. There are like three Sindbads in Arabian Nights - the sailor we all know and love, as well as a porter and a king with the same name - but I strongly assume this guy is The Sailor, and we should shake our heads in distrust towards anyone who plays more than one. Surprisingly rarely do we see even one at the battlefields these days however.

Looking at the stats, Sindbad is a 1/1 for 1U. Not exactly breaking any records, but not overpriced in the way of a Quarum Trench Gnomes or Ichneumon Druid either (if you didn't have to google those two cards, you might consider yourself deep in the old school mire). Sindbad then has the ability to tap to draw about two fifths of a card, assuming that you play 40% lands. So every second or third turn or so he will draw you a card for no additional investment. Though not amazing, it is pretty decent. And flavor is clearly A+, in particular considering the very simple rules text. Sindbad goes away searching for land, and whenever he finds it value happens. Serendipity.
Sindbad becomes really solid when you can combine him with other cards. Field of Dreams might be the most obvious example. With the Fields in play, you can easily draw your extra lands from the top of your library, or just filter away cards by milling the ones you don't need. On top of that, Fields also give you some control over what your opponent is drawing. Combine that with a Millstone and you've built yourself an old school Lantern Control deck (it's a deck that won the last Modern Pro Tour for all you old foogies).

Thing with the Field is that it is kinda weak on its own. Sindbad at least give us some value on his own; he is a not-weirdly-overcosted body that draws you 40% of a card when tapped. Field does almost nothing and is a fairly useless play outside dedicated combo decks. So where do we go? To the Library of course!
Now here's a sick engine. UG Al-Qarawiyyin. Or something. With Master of the Hunt to abuse all those extra lands and play around City in a Bottle. Could even add some Transmute Artifact to fetch Meekstones and add extra shuffle effects for the Library. Or something less durdly, but the power of the Sindbad / Sylvan engine looks real. Both cards are playable without the other, but the sum is much greater than the parts.
Master of the Hunt is a sweet card, but it has one of those "once you see it, you can't unsee it" deals. The jovial sheep-dogs in the picture are some damn weird "wolves".
So that might be my next deck-to-build. Probably Serendib Efreet for flavor, if not for power. It's funny, I've played this format for eleven years now and it never seizes to amaze me just how deep the first year of Magic, August '93 to August '94, really is.

I wish you a great evening wherever in the world you might be on this Valentine's Day. Cheers from the island of serendipity :)

måndag 5 februari 2018

Noobcon X qualifier in Arvika

These days we can find a good amount of gatherings where a community spot for the n00bcon championship is on the line. While it sucks that we can't fit everyone at the championship, it is really sweet to see communities around the world find yet another reason to gather and play. This is a story from Arvika, from the pen of David "Svetzarn" Strandberg. See you at n00bcon Svetzarn! /Mg out

I'm not used to this writing stuff, but as the winner I had to write some kind of report so here we go.

The day that many of the oldschool players in Arvika was waiting for were getting closer. My schedule was tight, working away from home during the weekdays and celebrating Christmas like 3 times. I managed to use some time to playtest with Markus 'Kungmarkus' one or two times and one time with Jimmie 'Polers'.

After some testing with my ponza deck using Evil Eye of Orms-by-Gore as win condition - trying mono black with splash blue power as one version and Serendib Efreets and power as another - I finally settled on the deck I would play during our tournament; five-color artifact aggro.

The playtesting against mono red or U/R burn did not give me much. It was hard to decide what deck I should build. I knew that 10-15 people would show up (ended up with 11) and I figured it would not be any 'The Deck' showing up, but White wheenie, Trolls, Erhnamgeddon and stuff like that. I got a feeling that a couple of maindecked The Abyss, a playset of Bolts and some StP would be great a night like this.
Ready to rumble.
Match 1 - Henrik Berntsson (Erhnamgeddon)
Game 1:
When I was looking down at my starting hand I saw like three mana sources and some other decent cards, I drop my land and pass the turn over to Henrik. If i remember this correct he drop land and play Sol Ring... Well that's okay, but then 2 moxes and Erhnam efters the table in his first turn.

I dont have any answer to that creature and no mana acceleration at all. I pass my turn after a landdrop and he attacks for four and drops mishra and Serra Angel... 0-1

Game 2 & 3:
Better starting hands with moxen and early Juggernaut or Su Chi drops, answers for his creatures with StP and disenchant. And so on. 1-1 and then 2-1

Match 2 - Emil Vernersson (Trolls, Hypnonic & Disco)
Game 1:
I got a lot of mana out on the board very quickly, I played Wheel of Fortune – Timetwister and then wheel once again in the first couple of turns until I got everything I needed to. Emil did not manage to do much at all before he died. 1-0

Game 2:
Think I dropped Su-Chi om turn 1, The Abyss turn 2 and Juggernaut turn 3.. Figure out the rest :) 2-0
Some freeplay pinball between rounds.
Match 3 - Markus "Kungmarkus" Guldbrandsson (Mono red)
Game 1:
Markus drops a Mishra's Factory and pass turn to me, I drop land and a mox, pass the turn over and hope to trap him. He drops another land and activates mishra that I now can disenchant. Next one out is Chaos Orb to flip on his mountain with success. Then I cast some artifact creatures and Abyss. 1-0

Game 2:
Land - Sol Ring - Mox Ruby - Wheel of Fortune; I draw 1 or 2 moxes and Ancestral Recall, passing turn (casting ancestral on his turn). Now on my turn I drop Juggernaut that I think had to eat a Lightning Bolt. He cast Goblin Baloon Brigade and an Ornithophter, I cast two Su-Chi and then they beat him down over the next couple of turns. Didn't need that sideboarded CoP: Red. 2-0 in less than 10 minutes.

Match 4 - Olof 'Loff' (Blue sweet pile of cards)
Loff's Monoblue deck. (2nd place).
Game 1:
A couple of counterspells and psiblasts stopped me from an "easy win", but it still went down pretty fast. I had not seen his deck in action so I did not really know what to sideboard or expect to see in the next game. 1-0

Game 2:
I held a decent starting hand, but then it felt like I only drew mana. When he reached six mana, a Triskelion came into play. The next round he unfortunately received visits from his two brothers in form of two Copy Artifacts. 1-1

Game 3:
Very close game, and anyone of us could have won this. In the end I think it was a fortunate Wheel that gave me a Lightning Bolt or two so I could deal the last damage. 2-1

Match 5 (Semifinal) - Johan 'Johanguld' (Troll Disco)

Game 1:
I played early removal on both Johan's Mishra's Factory and a troll, and followed up with Chaos Orb on Badlands. With that mana denial, the rest of this game played itself. 1-0

Game 2:
Turn one or two I dropped a Juggernaut that got killed by a Chain Lightning, and then cast a Su-Chi that got eaten by Shatter. Lots of bolts and stuff was thrown in my face but after a while I was saved by an Abyss. I was able to rebuild a small artifact army that finally could take him down. 2-0
JohanGuld's deck. (3rd place).
Match 6 (Final) - Olof 'Loff' (Blue sweet pile of cards)
Game 1:
Game one was a quick affair. Lots of early moxen and a Sol Ring was followed up by a top decked Mind Twist that he could not recover from. 1-0

Game 2:
This time Strip Mine and Chaos Orb ruined it for Olof, he did not seem to find more than one or two lands. After that and I could beat him with my Su-Chi and some burn. 2-0.
The winning deck.
 /David "Svetzarn" Strandberg

onsdag 31 januari 2018

The Knights of Thorn and how it all started

Today our illustrious company is a true force in the Dutch 93/94 guilds. Mari Steinhage is one of the brains behind the honorable Gatherings of the Knights of Thorn, and a pillar in the explosive growth of bearded wizards in the Netherlands. These are some good people, and I hope to soon get the chance to visit the Netherlands to sling some spells. Enjoy! /Mg out

This report will cover the third Gathering of the Knights of Thorn. But I'll start from the beginning, how we even arrived at this point. At this moment we have already had three gatherings of the Knights of Thorn and our community grew over the last eight months from seven up to 39 people.

Over the years I collected numerous old cards. Whenever possible I put them in EDH decks. But this wasn't enough for me so one day, 5 years ago or so, I decided to build myself an old cards cube. This was my best idea ever. Because
the sets I put in the cube where the ones released in '93 and '94. I started with lots of Revised to get to the desired number of 360 cards, but during the following years I acquired power and black bordered staples until I stumbled over an old school blog. n00bcon 6 (or 7; I'm not sure) had just passed and I learned about a whole new world of people being fond of the same thing. So I started brewing with my cube and bought playsets of some crucial staples. Whenever I played magic I tried to shuffled one of my pet decks consisting of only old cards. Most of the time I was met with amusement and laughter. They weren't ready yet...

I tried to find people to play old school with but I was without luck until last February. I visited a guy to relieve him of a playset unlimited Plateaus and we chatted a bit about old cards and how I regretted that no one in the Netherlands played a format called Old school. In hindsight I think that the possibility of playing with Juzams pushed him over the edge. This chatting continued for several weeks and in the end Erwin and I decided to organize something ourselves. Via Mg I got hold of the e-mail address of Dyan and we held our first "Gathering of the Knights of Thorn" in April. A staggering number of 7 persons participated.
There can be only one first winner!
As Erwin wrote an article about the second gathering I'll fast forward to my preparations for the third gathering.

Preparations for the third gathering
The months prior to the tournament are half the fun in my opinion. The deckbuilding and searching for cards brings back memories of the old times. Since we had several months between the gatherings I had the possibility to really dive into brewing. After playing creatureless in the second gathering (and performing horrible) I decided to make a creature based deck once again. I wanted resilience and consistent creature removal. So I built a Fungusaur/ Whirling Dervish/ Pestilence deck and tried hard to get it running. But it wasn’t competitive enough so I decided to put the project on hold and go for a more proven concept; Erhnamgeddon. When reading about the Erhnamgeddon deck and the possibilities I got greedy and assembled this monster.
Erhnamgeddon with blue power and Serendib Efreets.
How did it perform? Not very well actually. The meta where I tried it was control heavy, resulting in me keeping the Efreets on the bench. Together with the Cities they made the deck a little bit to suicidal. So once more it was back to the drawing board. What I did learn from playing the Erhnamgeddon deck was its raw power. The combination of aggro and control due to the use of Armageddon. So I decided to go back to the more classical WG color combination. By staying at only two colors the Land Tax - Sylvan Library filtering engine was a possibility once again. So this was the first powerhouse I decided to incorporate. Secondly, after having played with the Efreets, I learned once more that evasion is not to be underestimated. So my sideboard would be tailored to exploit flying creatures to the max. If I would match up against a creature heavy deck they would be in for a nasty surprise.
The Erhnamgeddon deck I played at the tournament.
Besides building the deck there where several other things to organize. We had grown out of our previous location. So a location capable of hosting around 40 players (our most positive prediction) had to be found. Game stores are always an option but the requirements of drinking beer and being able to organize however we wanted it made us choose a local bar/ restaurant. In hindsight a great place because we now have a location at which we grow even up to maybe 64 participants (a little lobbying for the next one is allowed right?).

With the challenge of finding a suitable location out of the way I focused on the remaining tasks; getting a reliable score/ pairing program, designing buttons with a picture of the Knights of Thorn on it and (most important) ordering custom playmats.
The spoils before the war.
Day of the tournament
My day started real early (7:00 am) with a WhatsApp from Florian. One of our two German contenders in the tournament. He had woken early and was wondering if I needed a hand with the last preparations for the tournament. Because everything was taken care of already I proposed to join him at the hotel. Nothing beads a few games of early morning old school. I shouldn't have pushed my luck. My opening hand was flawless and the deck was running like hell. He never stood a chance and I was boosting with self-confidence that this deck would earn me my second Knights of Thorn. Probably the best moment of the day result-wise.
Board state somewhere at the beginning of game one.
Unfortunate from there on it all went downhill. We played a second game which I lost. I blamed it on a bad draw from my side and because Florian admitted that his opening was near perfect I didn’t see any problems. After two games time was running out so I left the hotel to go to the side. On my way to the tournament side I picked up Wessel, one of the initial seven, who would help me organize the tournament. At the location we made the last preparations and started signing everyone in. Out of the 41 interested persons 39 turned up.

Round 1My first opponent was Robbie who played a WGU deck. His deck of choice had some overlap with my deck and the previous version of it. But he had chosen control; Efreets and blue power over Armageddon if I recall correctly. His deck was fast enough to withstand the power of my Armageddons and after a miss-timed Balance from my side, which he countered, it was a done deal at 0-2. I shouldn’t have wasted my perfect opening hand on some early morning playtesting :)

Round 2My second opponent was our other German contender, Thilo. The first game was running smooth when he suddenly played a Stasis. This was my first encounter with an old school Stasis deck and with the limited answers I had it looked grim. Luckily I drew into power and with the filtering ability of the library I was able to generate enough mana to land a Serra Angel. From there on the future looked bright again and I secured my first win of the tournament. After sideboarding in my remaining Serra we started our second game. I think he boarded in some more Counterspells because he was able to stall the game long enough to get a Stasis live. From that moment on the game dragged on. Eventually time was called and I hoped to sit out another 5 turns to steal a win but luck had left me. With no time left to start a third game it was Chaos Orb penalty shootout. I missed, 2-1.

Round 3This round I played against Nick who played a really solid mono black deck. He must have had some nasty match-ups otherwise he shouldn’t be playing me in the all-is-lost regions. The first game I had a slow start, he removed my Ernhams and against his Black Knights my swords were useless. I think he eventually grinded me down with a combination of Underworld Dreams and the Knights in the first game. However I felt confident. Because this was the moment to open all registers. I boarded in the pair of Whirling Dervish and went flat out with my flying creatures. Knights don’t fly right? Unfortunately Nick also had answers against white, being Gloom. I used my Disenchants on the Dreams leaving his Glooms untouched. When they became multiple the weight of the additional mana was dragging me under and sealing my fate, 0-2.

The remaining 2 rounds of the tournament I didn’t take any notes. So I’ll fast forward to the top eight elimination rounds. Initially we had intended a top 4 but because of the tournament seize a top 8 was better suited.
Top eight playing round one
We had a healthy mix of deck types contesting for the big price. Wessel and Dyan, both three time Knights of Thorn veterans, made it by playing aggro. Jimmy, the first player ever in our tournament playing “The Deck” had also made it. The remaining five where all newcomers to our playgroup. In the first round, out of the three “experienced” players, only Dyan didn’t get slaughtered. Also my first opponent of the day, Florian, found his Waterloo. Upside of that is the certainty that the big price remained in the Netherlands. There would be no foreign winner of the Gathering of the Knights of Thorn. For now...

The Final was between Roy and Joep. Joep played Erhnamgeddon with blue. His deck only "lacks" the Armageddons but if he wants he can borrow them from me next time we have a tournament. Roy played a powerless control version of mono black choosing Su-Chi over Juzam. Being familiar with a more aggro version of mono black, back then, I didn’t see the upside of his choices. But now, after he has won the tournament, I can only say that I’ve learned new things about mono black. Respect for trying this new approach and congratulations again.
The winning deck
The new Knight of Thorn

lördag 20 januari 2018

In search for the Alpha rule book

Somewhere, I have an Alpha rule book. Probably in the same place as my other core set rule books. But right now it is the Alpha book I'm looking for. I want to take a stroll through the curious laws of Magic we were offered in August 1993. It would be good to freshen up before The Wizards' Tournament takes place.

I know it's not just memory playing tricks. I wrote about that particular rule book here. But since I wrote that post I've called six different places home, and I've packed everything I own into unlabeled boxes more times than I care to recall.

So it does exist, somewhere. It could be in a box in the storage room, in the last box at my parents' home in Gothenburg, or lurking somewhere in the closet. I have no idea. But I do have a closet to look through right here, so I thought it might be fun to take this opportunity to invite you guys with me.

One pretty cool thing is that a growing number of Magic players these days refer to themselves predominantly as Oldschool players. The same way as people have described themselves as Modern players, Vintage players or Standard players for many years. "What do you play?" "I'm an oldschool player". And people know what they mean. As for me? I would probably label myself as a casual player. I am certainly familiar to most as an old school player, but my fire is really for casual Magic in all its forms. It has just been that old school is one of, if not the, greatest casual one-on-one constructed format.

First, we can take a look at what's outside the realms of the closet. What part of the collection is ready at hand, visible to a guest and easy to grab?
The guy with the most decks when he dies wins. In the living room bookshelf we  find the decks I use with some regularity. At the far left we have my gauntlet of Tribelander decks; Witches, Spies, Snakes and Thrulls. Tribelander is easily my favorite multiplayer format. Next to that line we have some more odd formats. An Ice Age block Jokulhaups deck for Block Wars; a Reject Rare Constructed (RRC) Biovisonary deck; an updated version of the Cunning duel deck; the Might duel deck; a 60-card casual Kiora deck; 60-card casual Queen Marchesa deck; and a Yidris deck. Then we have the line with "real" formats. UWR Control for Legacy; White Eldrazi for Vintage; Zedru EDH; and Daretti EDH. And finally we have my favorite constructed one-on-one format; 93/94. The top deck box is Project M, then we have UR Burn, MonoGreen, and Party Crasher. There are btw zero proxies apart from a few in the Vintage deck; I'm rarely inclined to move cards between decks. I own a lot of Sol Rings at this point.

Moving on to the living room table:
Not much to see here, but it is kinda sweet to have a Khalsa Brain mat as table cloth.
And the book shelf in the bedroom:
The 93/94 binder, and next to it a Vintage/Legacy Four-binder.
Old school binder for old school cards.
Now, as we old salts know, when using a binder like this you always put the cheapest cards towards the center of the binder. They will eventually get binder damage from the D-rings if you brew too much while drunk. So white borders and commons in the innermost sleeves. And yeah, I have seven Fungusaurs. Of course I do. No regrets. Almost wish I had eight.
This one is also on the bedroom bookshelf btw; the original art for the first n00bcon pin.
That's about the visible part of it. I have a fairly large casual binder and a small trade binder in a cupboard as well, but I really don't own that much bulk cards. The closet is where the random things and obscurities are. Perhaps an Alpha rule book. Let's jump in.
Our first find is a pile of storage boxes...
...containing vast piles of penny sleeved cards. Far too many for a sensible Cube.
But this is in fact a cube; a so called Reject Rare cube. These are the rares I've found i bulk bins, won at auctions for around €0.1, or just had in leftover piles. It is of course highlander, i.e. no more than one copy of each card. Reject Rare drafting is a very weird experience, and unlike all other draft formats I've tried. This particular cube contains around 2,000 cards; and is dwarfed by Honka's RRD Cube in Gothenburg which at the moment boasts about 4,000 different rares. But let's check out that jean jacket in the left corner!
Now this is a fine piece of Magic. A Hurloon Minotaur jacket. The original swag, and one of the more cherished pieces in my collection.
Discretely signed by Anson Maddocks below the collar.
Adjacent to the RRD cube, on a pile of clothes, we find a few unopened boxes of my current favorite non-cube draft formats. I have never in my life bought a box of a standard (or modern) legal expansion, but these sets really hit it home for me.

And an unopened box of Archenemy Nicol Bolas. Haven't had the chance to open this box yet, but I did try it out last summer. Well designed product.
This particluar box I got in the mail as a surprise wedding gift from Yespair, a really nice guy running the Alara Games LGS in Trollhättan. Thanks man!
Oh, a dusty box of trinkets and old n00bcon pins! Can this hold what we're looking for?
Damn, flashbacks to the headache this puzzle gave me. Took me many hours to solve. Should probably leave this untouched.
Starting at n00bcon 5, we printed pins for the Shark tournament participants. For n00bcon five and six, only 50 of each pin were made, making them fairly uncommon as 93/94 trivia trinkets. n00bcon seven and eight had 100 pins made, and n00bcon nine had 200. These are the rejected pins for n00bcon six, with a large white border. Around 50 were made for these as well, but as they were rejected none of them were distributed.
Here's the only graded card I own; an Alpha Hurloon Minotaur with the case signed by Anson Maddocks. It feels iconic enough for me to justify having a card I can never play with.

Magic poker chips. Sweet trinkets. Got them as a gift from Andreas Cermak last n00bcon. Thanks!
The first Magic novella from 1994. If you sent in the coupon at the last page of the book WotC would mail you a copy of Arena and Sewers of Estark. Have had it for years, actually got it for free in a store around 96/97 after the mail-in offer had ended. Still have't read it though. I guess I'll power through it sometime in 2018.
Now these are nice. These books were a gift from Martin and Alex in Regensburg outside Munich about five years ago. I guess that some of the German readers here might recognize them :)

And a small playset binder with some random combolicious playsets from between Ice Age and Urza block. 
The Chaos Orb binder. I think we could check this out in detail sometime later this year, but there are still some sweet oddities missing. Anyone who knows where I can find an orange playtest version of Chaos Orb? :)
Ok, nothing more interesting on the floor level. Let's check out the top shelf.
Right in front we have a Demonic duel deck, from Divine vs Demonic. Now that was pretty bad product as Duel Decks go. Probably my least favorite to play of all of them. Played around 20 games, and Divine had a solid 75% win percentage. Wasn't even that exciting interactions. But hey, here's a Demonic Tutor I can use somewhere else. It's even worth some money these days.
Another pile of random rares I should add to the Reject Rare Cube. Played in the Rivals of Ixalan pre-release last weekend, my first prerelease since Scars of Mirrodin eight years ago or so. I actually kinda like prereleases, but I haven't prioritized them for a very long time. I'm rarely attracted to using my DCI number I guess. But this was a little special as I had completely missed the spoiler season and had the chance to go to a pre-release "blind", like in the oldest days of Magic. Ended up 4-0-1 and won a bunch of boosters. More rares to the cube :) Though perhaps I should rather put cards like Blood Sun and Kumena in the trade binder. They could translate to even more crap rares.
Just a bunch of penny sleeves and perfect fits...
...and a stack of 100+ Deep Waters. This started when a guy from the Catalan community in Spain asked if I could send a few signed cards to represent n00bcon invites. I was of course happy to oblige, and acquired a bunch of Deep Waters for the purpose. If any other tournament organizer out there with n00bcon invites to his name would like to get a few Deep Waters, feel free to ask :)
Now this is nostalgic. My first high quality Deck Box from back when I was actually playing in a lot of Legacy and Vintage tournaments. 2005 or so I guess. This has seen some mileage.
Inside we currently have an errata deck. The plan is to play R&D's Secret Lair and then just abuse bad wording and misprints. Did you know that you could fetch the 4th edition version of Island Fish Jasconius with Polluted Delta? It is an Island and a Fish according to the type line, and as an Island it can be fetched. Original Urza's Avenger from Antiquities loses -1/-1 rather than gets -1/-1 every time it is activated, which makes it stupid big. Floral Spuzzem will force a draw if it has a legal target and attacks without being blocked. There are many, many more. Fun thing is that it looks like a few of these odd cards have been a lot more sought after in the last few months or years. Never sad to find a couple of Alpha Orcish Artillery and Lotus Vale among the chaff these days.
A revised starter. Could it be something good?
Nope. Just random tier3 non-basics. The original Karoo-land though, that is kinda fun.
Now these I enjoy. These are home-made Duel Decks; Ral Zarek vs Vraska.
Ral Zarek Duel Deck. Card draw, burn, and combos.
Vraska Duel deck. Graveyard shenanigans and synergies.
A pretty sweet hand made deck box hosting some Queen Marchesa work-in-progress. It has turned into abandonware.
Piles of Duel Decks and a few precons. Duel Decks were the releases from WotC I looked most forward to each year. I was far more excited for the Duel Deck releases than regular sets, master sets, or really anything. Me and my wife have "Duel Deck Days" whenever a new pair is released. We'll buy a set, go to a new pub, and just grind the matchup for a day while drinking porter and indulging good food. The general rules are best out of 20, i.e. first to reach 11 wins. Sorry to see that they were discontinued last month. We have played almost all of them, but still lack Tezzert vs Elspeth, Izzet vs Golgari, Venser vs Koth, and Knights vs Dragons. So I'll be happy to trade for those ;)
This is one of my most used, or at least most lent-out Magic piles. It is five 40-card "noob-decks" to help teach people to play. One in each color, made with very similar power level but different strategies. I've lost count on how many people I've teached to play with these, but it is double digits. They also cost about nothing to build, so they can be lent out without any worries.
The douchebag blue deck. Only real wincondition is single Laboratory Maniac, the plan is just to survive and draw cards until your deck runs out naturally. This is the last deck to pick up among the beginner decks, as it plays a very different kind of Magic than the others, and it can be discouraging to face. But many have thought that is intriguing that it is complex to play well and actually win with.
Now we're talking. This is clearly among the most ambitious Magic projects I've ever finished. The Haups Cube, version 3.
The Haups Cube is a home made Magic drinking game. It is a diligently built cube where about 80% of the cards are home made and interacts with in-game drinking. It follows all the standards for how a proper cube should be made, though it has a slightly lower power level and playing a few games will most probably make you smashingly drunk (unless you are chicken and draft something like the UW Prohibition deck). It could be worth a blog post sometime in the future.
Ah, the innocuous looking Brew Warden. Harsh flashbacks to when Rafiki drafted BW Monks and with some shenanigans forced me to drink around 40 with this card, constantly reciting its flavor text as we went down the rabbit hole together.
Whelp, nothing left to see there. But here's a pile of cloth. Perhaps we can find an Alpha rule book tucked in between the playmats?
Well, not an Alpha rule book, but an Arabian Nights booster! That is sweet if I ever saw it. Fun fact: the very first Magic playmats, i.e. the first batch of 100 Khalsa-Brain mats, were packed together with an Arabian Nights booster to make the mat purchase a little more intriguing. They were sold at ManaFest 1994 for 10 USD total, which would have been a good investment. So finding an AN booster among the Khalsa Brain mats seems appropriate.
A white Khalsa Brain V2 Spellground Elite.
A bunch of Khalsa Brain V3 2-player Spellgrounds. These are really good playmats.
An original Khalsa-Brain (with the dash ;)) V1 Spellground Elite from 1994. This was my favorite playmat for many years. It has seen its fair share of spells.
Hey, a non-KB mat ;) Doesn't even come with a story, I just really liked the art on this one. Signed by Dan Fraizer btw.
The Fishliver Oil Cup ed. 1 playmat. Another case of awesome art, and of course, an awesome gathering. Fishliver Oil Cup was the first 93/94 tournament to use their own playmats after n00bcon.
Speaking of n00bcon, this is the n00bcon 9 playmat; i.e. the first dedicated 93/94 playmat. This is the default playmat I bring out whenever I play outside the kitchen table these days. Fantastic mat :)
And here's a slightly weirder version of that mat. Remember those first 100 Khalsa-Brain mats with AN boosters? They were made a little more hastily than the rest, and rather than having the ordinary rounded corners they were square. When you cut cloth by hand it is more effective to cut it square. Soon thereafter Khalsa and Brain started trimming the corners as well. Kinda like how the first printing of Magic had differently cut corners, the same thing applied to the first batch of play mats. So when I got one of the first n00bcon playmats I asked Kalle to not fix the corners when he cut it as a subtle tribute to the early Khalsa-Brain mats.
Yeah, I know this is "full nerd". But it makes me smile.
The last playmat. This is one of the color tests for the n00bcon playmat. I think Kalle made four or five; a yellow, a blue, an orange, and this pink one are the ones I'm sure of at least. This is a pretty sweet one, but I still prefer the ordinary version for day-to-day play.
But still no Alpha rule book. And there are a few other things I didn't find; a few books, Space: The Convergence cards, and a handful oversized cards. But other than that, this is pretty much what my collection looks like. I have one longbox of close-to-bulk cards that might be fit to build decks for donating to new players, but I really don't own that many random cards, at least not considering I've played somewhat consistently for 23 years. I don't have stuff that I want to throw away; everything is either played or cherished for some future potential, subjective beauty, or sentimental value.

This treasure hunt may not have succeeded in reaching its goal, but I wouldn't call the search a failure. Looking through the stuff like this makes me appreciate the collection I've gathered and the memories that comes with it. Magic is a damn fine game.

Finally, I want to give a shout-out to Julien Cataliotti from Paris and Elias Gröndal from Stockholm whom managed to solve the riddle at n00bcon.com as the 4th and 5th persons to do so. I tip my hat for your skill and offer a small token in the form of invites for n00bcon 11 next year for your efforts. I think that about does it for that challenge, but if anyone else finds the solution, feel free to email me and I'll add you to a proverbial wall of fame.