Russian tech, UG aggro vs. Brw Control. Watch it!
Australian tech, Eel vs. Monoblack.
Yep, there's a 93/94 scene in Australia :) They hosted their first tournament at their yearly Eternal Weekend, and plan to run the next one the day before GP Sydney this year.
In the US, things looks a little more complicated. Different groups have different approaches on not only Revised and Chronicles, but on Fallen Empires, the B&R list, local rules and errata, and how to approach proxies (no proxies, CE/IE proxies, or anything goes). This is pretty much in line with how different playgroups approached Magic in 1994 though ;)
As for a uniform list of rules and B&R, I don't think trying to enforce unity in the rules is that necessary. Though I like to have a common ground to stand on, house rules are about as old school as it gets. If you're playing expensive old cards with good people, have a beer in proximity, and are having a good time, you're doing it right.
|Legalizing Black Vise does have its perks. Like being able to play old school Stax.|
As for playing with the original rules and B&R from 1994, it can easily get weird quickly. I have written a little bit about the original rules here, and how timing changed between 1993-1999 here. But there are implications even with small changes. Take mana burn for example, which might be the most debated rule to bring back. We don't use it here mostly to avoid confusion and have a solid set of rules. There are a few rules from back when I really like personally (Damage prevention step is sweet, e.g. making Manabarbs shut down circle red is great for monored; and I really enjoy the old rules for face down creatures with Illusionary Mask). Mana burn very rarely comes up, and it is rare that it has an impact. It makes Mirror Universe better and Su-Chi worse, but that's close to it. The impact on Mana Drain has been pretty much neglible from my experience.
|It is not enough to make this card even remotely fair.|
So Su-Chi then. Before sixth edition rules, combat was not an own phase but a part of the main phase. If Su-Chi dies in combat should we use the combat rules from 1999 to handle it (so we can't use the mana in our second main), or should we say that combat is not a phase anymore, so we can use the mana but get burned if we don't? What about upkeep? Mana didn't burn until the main phase as upkeep is step in the beginning phase (along with untap and draw). Should mana stay until draw? That have some implications for using e.g. Icy Manipulator on a land in upkeep, in particular if there's something like a tapped Mana Vault in play. The easiest answer to that question is probably to play 93/94 magic with 2015 rules with the exception of using mana burn from 1999 with phases and steps emptying from the 2010 rules change? Whichever way you look at it, unless we go back to the original turn structure, something will be a little "off" with mana burn, or at least how mana stays between steps. It's most certainly possible to create a solid modern interpretation of mana burn, but for us the current rules worked best to avoid picking different rules from different times to try and create an "intuitive" version of it.
What else? The big one is the Eternal Weekend tournament in a couple of days. The weekend after that though, it's finally time for Pimpvitational again. My deck is finished, and I really enjoy just looking at it. It might not be the best deck in the history of the game, but it is one of the sweetest ones I've played. I wont show to much in order to not spoil any tech, but these are a few of the things we might expect in nine days.
Berserk on Riven. Now that's an achievement.
If anyone who attends the Eternal Weekend Old School tournament would like to write a short report about it, I'd love to post it here. Now go and check out the youtube videos at https://www.youtube.com/watch?v=5QdD4YwxOB0 for some inspiration.