- Arabian Nights: The Sixth Voyage of Sindbad the Sailor
And so Sindbad set out on his raft and woke up in the land of Serendib. A place that was twenty-four parasangs long by twenty-four wide, and held the highest mountain in the world, on which the first man Adam had lived for certain on his days. He met with the king and was bestowed many gifts, including a cup carved from a single ruby and a bed made from the skin of the serpent that swallowed an elephant. Sindbad's discovery of the land of Serendib (called Serendip by the Persians) became such a part of old pop culture that the word "serendipity" hails from the name of the country and the fortunate happenstance in finding it.
a page covering just that subject. But basically it was known from the beginning of British colonial rule in the 1810s until 1972 as Ceylon, and these days it is known as Sri Lanka. On a temporary leave from the frozen icescape of Norway, this is where I find myself today.
|The streets just outside my apartment in Oslo in the late afternoon a week ago. It's a frozen dark city. Winter has come.|
|Chilling out at a tea plantation.|
|In a Buddhist temple about half a parasang above sea level.|
|By Adam's Peak, the highest mountain in the world(?) (Yeah, we climbed it, and yeah, I'm still sore.)|
Looking at the stats, Sindbad is a 1/1 for 1U. Not exactly breaking any records, but not overpriced in the way of a Quarum Trench Gnomes or Ichneumon Druid either (if you didn't have to google those two cards, you might consider yourself deep in the old school mire). Sindbad then has the ability to tap to draw about two fifths of a card, assuming that you play 40% lands. So every second or third turn or so he will draw you a card for no additional investment. Though not amazing, it is pretty decent. And flavor is clearly A+, in particular considering the very simple rules text. Sindbad goes away searching for land, and whenever he finds it value happens. Serendipity.
Thing with the Field is that it is kinda weak on its own. Sindbad at least give us some value on his own; he is a not-weirdly-overcosted body that draws you 40% of a card when tapped. Field does almost nothing and is a fairly useless play outside dedicated combo decks. So where do we go? To the Library of course!
Al-Qarawiyyin. Or something. With Master of the Hunt to abuse all those extra lands and play around City in a Bottle. Could even add some Transmute Artifact to fetch Meekstones and add extra shuffle effects for the Library. Or something less durdly, but the power of the Sindbad / Sylvan engine looks real. Both cards are playable without the other, but the sum is much greater than the parts.
|Master of the Hunt is a sweet card, but it has one of those "once you see it, you can't unsee it" deals. The jovial sheep-dogs in the picture are some damn weird "wolves".|
I wish you a great evening wherever in the world you might be on this Valentine's Day. Cheers from the island of serendipity :)