|Got nine problems but Power ain't one|
Kalle "Egget" Nord (1)
Tommy "Artelas" Aaen (3)
Markus "KungMarkus" Guldbrandsson (4)
Mikael "Mällroth" Mällroth (5)
Magnus "Mg" de Laval (6)
Erik "Sehl" Larsson (8)
Joakim "Jocke" Almelund (9)
Andreas "JummJumm" Leo (10)
Last year's invitational winner and 2nd ranked player Elof declined to play this year but will join as a spectator (and pass down his invite). 7th ranked Thomas Nilson unfortunately couldn't make it, as he is currently in New Zealand.
The most striking thing with this "Pimpvitational" tournament is probably the formats. It changes every year to offer a twist on the more familiar mid-90s Magic variants. A couple of months before the tournament takes place, the players brainstorm and vote.
The runner-up format this year was Time Capsule, a format where you played with the standard 93/94 rule set, but you had access to a playset of a single card from expansions from Fallen Empires up to Urza's Destiny that never had been restricted in contemporary Vintage. This removed some of the most obnoxious interactions (like Voltaic Key + Time Vault, Crop Rotation into LoA, or plain old Necropotence). I was tinkering with that format a bit, and came up with Primal Order as my card of choice. I figured that a lot of players would go for multicolored decks with Force of Will, Survival of the Fittest or similar, and monogreen tempo with the Order looked well positioned against those strategies.
- Legal sets: ABU (aka "The Gathering"), Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age, Homelands, Alliances.
- Restricted cards: Everything except basic lands.
- Banned cards: Ancestral Recall, Black Lotus, Library of Alexandria, Mind Twist and cards that use the Ante mechanic.
- Deck construction rules: At least 60 main deck cards, at most 15 sideboard cards. Each deck must play at least five different cards from each set (excluding basic lands). At least three cards from each set must be played in the main deck. Legal reprints count towards the first set they were printed in (e.g. Icy Manipulator from Ice Age still counts as an ABU card, as it was first printed in ABU)
|Hitting the books like it's 1996.|
My first plan was to build RG Ponza, halting the opponent with land destruction and playing big game. Orgg and stuff. Couldn't get the mana to work that well though. Orcish Squatters and Jokulhaups are awesome cards, but I couldn't reliably cast them.
|Digging for gold.|
But I couldn't really make it work. The decks were clunky by design and the opening hands were far too random. I had to look at it from another angle. How can I make it suck less?
|Pictured: Good cards.|
What's the best thing you can do with Fallen Empires? Hymn, Pump Knights, and WW cards probably. Ring of Renewal is clearly playable, Aeolipile mostly makes the cut, and worst case we could fill the slots with "sac-lands".
|Decent substitute for a Swamp.|
I'm not sure what to expect this Saturday. I know that the other seven players battling are masterful players and deck builders. And I know that I myself have a few ticks I can hardly ignore. If Juzam is legal, it's a good bet I'll play Juzam. If I get the chance to cast Jester's Cap, I'll probably do that as well. And I'll most certainly play a few random cards mostly because I like the art.
I'll keep the pile a secret for now. Next week, we'll take a dive into the deck lists and congratulate the 2016 PWP champion.